Great question! Definitely emphasize the benefits of using Classcraft in the classroom so that you can make a strong case for why it will help students. We’ve seen Classcraft make a huge difference in increasing motivation, participation, and even grade performance, and it’s fostered excellent skills like collaboration, leadership, and digital citizenship.
Let your administrators know that you can run Classcraft with as little as one computer and a projector, so you can ensure that students only update their avatars outside of class time. As a whole, Classcraft is designed to take only 5-6 minutes per class hour. (Some teachers give students an extra 5-10 minutes at the beginning or end of the week to spend just on their avatars, but that’s completely up to you!)
Support from your administrators can make a huge difference in successfully introducing a new program in your classroom. We’d be happy to help by providing presentation materials that highlight the many strengths and advantages of Classcraft. Email us at wecare@classcraft.com if you’re interested in these materials!
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I like the idea of ClassCraft, but I'm afraid of running into people (especially administrators) who are concerned that students will spend more time updating their avatars, etc. than they will doing homework or studying. What would you say to those who would consider ClassCraft to be counterproductive?
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